Bachelor of Science in Architecture

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  • Introduction to the Programme

    Architecture is the art and science of building. It’s activities encompass the design, development and planning of the built environment as well as managing the construction process. Architects play the key role in creating buildings and habitats that serve as integrated solutions to issues and contexts as diverse as design, research, practice, construction, socio-culture, human behaviour, history, and the environment. An architect’s design could extend from working places and simple individual living, to communal and urban living of the society. Such role demands highly professional and ethical individuals in creating better built environment. The Bachelor of Science in Architecture programme at UTM is designed to produce individuals that can fulfil this role.

    The Bachelor of Science in Architecture Programme is a professional degree that is equivalent to the professional qualification of the Board of Architects Malaysia Part I, which is the first part of a two tier architecture programme. The programme emphasise on architectural design skill based studio projects and the complementary courses. Competent skills and knowledge addressed with the programme, contribute to the development of architecture within the National framework, for sustainable development.

    To continuation of the Board of Architects Malaysia Part II is addressed in the Master of Architecture programme.

  • Programme Philosophy

    The program is committed to academic and professional competency as prerequisites to advance in the architectural world. This program provides a holistic approach for students to excel in architecture through creative knowledge, technology and conviction towards the development of a caring and sustainable built environment.


  • Aim

    The aim of the programme is to train and produce qualified professional architects (LAM Part I) with a degree of Bachelor of Science in Architecture. The program provides essential knowledge and skills in the core areas of design, communication, technology, environment, culture and practice; while committed to develop students’ creative, innovative and versatile qualities with the essential generic skills and ethics required.


  • Programme Educational Objectives

    PEO1 To produce graduates who are knowledgeable and competent in line with the professional qualification of Board of Architect Malaysia Part I.
    PEO2 To produce graduates who are able to solve design problems based sound facts and idea.
    PEO3 To produce graduates who are professionally ethical, aware and responsive to the values of humanity and sustainability.
    PEO4 To produce graduates who are competitive, effectively communicative and contributive to working teams.
  • Entry Requirements

    Entry Requirements 2016/2017 Session (For Local Student)

  • Programme Learning Outcomes

    PO1 KNOWLEDGE : Discuss, articulate and apply knowledge in relation to culture, environment, technology and practice in architecture and the related field.
    PO2 SKILLS : Apply techniques, skills and theories of design, communication, technology, environment, culture and practice into architectural design work.
    PO3 PROBLEM SOLVING, CRITICAL THINKING : Identify, analyze and evaluate and solve issue or design problem, issues, or tasks by integrating knowledge in design, to conclude and produce alternative solution.
    PO4 COMMUNICATION : Convey ideas, express rationale, and provide solutions clearly in verbal and graphic in an appropriate form for a given audience.
    PO5 TEAM WORKING : Interact, collaborate and negotiate responsibly within team of colleagues and/or community.
    PO6 LIFE LONG LEARNING : Acquire resource, select, retrieve, evaluate, and manage information from various sources; appreciate new ideas and be capable of independently learn new skill/knowledge/new concept in architecture.
    PO7 PROFESSIONAL ETHICS : Demonstrate ethical values in executing tasks and projects to protect the environment and society acting as steward of the Earth.
    PO8 LEADERSHIP : Demonstrate the ability to initiate, lead, motivate and coordinate a team towards knowledge acquisition, architectural production or goal achievement.
    PO9 ENTREPRENEURSHIP : Acquire entrepreneurship knowledge and skills in architectural and related creative endeavors and enterprises.
  • Accreditation

    The Bachelor of Science in Architecture programme is accredited by the Board of Architects Malaysia (LAM), Malaysian Institute of Architect (PAM) and recognised by Public Service Department (JPA). The UTM architecture programme is the first in the country acknowledged by PAM and LAM. The 3 year Bachelor of Science in Architecture is accredited for LAM/PAM Part I; and the following 2 year Master of Architecture is accredited for Part II.

    UTM degree holders with Bachelor of Science in Architecture followed by the degree in Master of Architecture, and 2 years experience are eligible to sit for the LAM Part III examination in order to be registered as professional architects.



  • Career Prospects

    Graduates from this program are competent to work in both public and private sectors as architectural officer, assistant architect, building designer, project architect, project supervisor, design consultant and other architectural design based interests.


  • Mode and Duration of Study

    Mode of Study : Full-time
    Minimum Duration : 3 years
    Maximum Duration : 5 years


  • Classification of Courses

    Courses offered under this programme are based on the classification scheme shown in the table below:

    Classification Course Group Credits Total credit hours Percentage
    1. Programme Core A. Design + Communication 61 100 83
    B. Technology & Environment 15
    C. Cultural Context 15
    D. Management Practice & Law 9
    2. Elective Courses EA, EB, EC, ED. Elective Courses 30 30 25
    3. General Courses F. General Courses 20 20 20
    Total credit hours to graduate 120 100
  • Award Requirements

    To be eligible to graduate from this programme, students must complete a total of 120 credit hours or more, accumulated from courses that are set according to the classification scheme shown, with a minimum CGPA of 2.0.


  • Programme Implementation

    The programme is delivered using a variety of approaches:

    1. Project-Based Learning in Design Studio

    For the core Design courses, design learning is mostly take place takes place in studio-based environment, where students learn through design projects in designated workspace in studios, within the Year. Students of each year are divided into smaller groups of not more than 15. The groups will be allocated to a studio master. The small group will ensure that each student’s uniqueness and individual creativity be catered for. Uniqueness and individual creativity is important virtue that the school upholds. Studio is an active student-centred learning place, a rich laboratory producing competency, innovation and creativity.

    1. Subject & Theory Learning

    Complimentary to the studio project-based learning is the theory input. Categories of theory are Culture, Technology and Environment, Management, Practice and Law.

    1. Practice Learning Environment

    Design Studio learning is carried out similar to an office environment. The Studio Master acts as the office principle whereas students are the staffs. In more advance cases students are to take the role of the leader for the office environment. Students are required to show discipline and professionalism required in firm. Occasionally professional architects and expert inputs are brought in to provide the balancing edge between working and academic, thus reducing the gap and prepare the students to excel within both worlds. Some hands on approach adopted by the workbases is also another form of practice learning environment.

    1. Research Base-Learning

    Various research-based subjects promote inquisitive and systematic thinking skills and contributing to the body of local as well as world knowledge. The product of Malaysian Architectural Heritage research-based subject, for example has contributed to the nation’s largest collection of architectural heritage documentation, the learning products are now wealth of base knowledge, and these products are kept in KALAM and Library.

    1. Laboratory Testing & Simulation and Hands on Workshop

    The programme encourages students to learn through Building Science and Computer Graphics testing and simulation. On the other spectrum, the students also learn from hands on approach in building workshop. These enable students to experience both real as well as virtual understanding of learning.

    1. Seminars, Workshops and Exhibition

    The programme becomes venues for various intellectual platforms to allow dispersal and sharing of knowledge. Seminars, workshops and exhibitions take place at school level to national, and even to international level.

    1. National & International Competition

    The programme promotes student/staff participation in both national and international competitions. This is important as a yardstick to measure our standing as the leading architecture school. The Department views competition as one of the instrument to gauge staffs’ and students’ performance and ability beyond academic realm of campus boundary.

    1. Field Study

    The programme ensures architectural learning through firsthand experience of real places. Workbase trips are organized each semester to visit buildings, places, sites, architects offices.

    1. Global Outreach, Student Exchange & Internationalisation

    The University promotes global outreach, student exchange and other internationalisation activities through subsidized schemes. The participating student will experience working with international partners thus expanding to greater horizon. The enrolment of international students in the programme also enriches learning experience within multi-cultural environment.

  • Student Academic Assessment

    A variety of assessment methods are used to match the learning outcomes of programme and students learning styles.

    1. Design projects : to assess competence in practical skills, techniques and problem solving; and skills/values to professionalism.
    2. Comprehensive design projects : to assess competence in architectural project and skills/values professionalism.
    3. Architectural, oral, visual & multimedia presentations : to assess effective architectural communication and presentation skills.
    4. Case/field studies : to assess reasoning skills and ability to derive learned material to real-life situations.
    5. Examinations, tests and quizzes : to assess breadth of knowledge.
    6. Assignments : to assess independent aspect of learning, which includes gathering of relevant information, analysis and presentation of findings. To assess ability to work independently and collaboratively.
    7. Comprehensive Design Project Report : to assess full systematic process and comprehensiveness of project solution.
    8. Peer/self review : to assess generic skills mainly team working, lifelong learning, leadership, entrepreneurship.